Michael Licht - Video Game & Narrative Designer, Virtual Reality Specialist
Since 1999, I have been designing and building video games and virtual reality experiences on multiple platforms and genres. In my career I have shipped 9 AAA game titles and 10 VR titles and counting.
Early in my career, as an Architect, I designed large commercial projects, but eventually my love of video games took over and I turned that training towards level design. I worked as a level designer at LucasArts on various Star Wars titles and later at Electronic Arts on the Medal of Honor series.
In 2013 I was an adjunct professor at USC where I taught video game level design (in Unreal) while also starting a new VR company called Emblematic Group. As a co-founder and executive producer at Emblematic Group, I designed and produced nine projects. I managed teams and worked hands on to produce award winning, socially conscious VR experiences for the Vive and other platforms.
At SPACES, I helped lead the team in our location based virtual reality experiences as the design director while also working hands on in Unity as a generalist, prototyping, building and scripting new ways to interact in VR. I am a skilled designer, modeler, prototyper and scripter, with extensive experience in Unity and Unreal and I am currently looking for a new team to continue my exploration in this exciting medium.
Proficiencies
Game/VR Designer/Developer
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Senior designer experienced in Video Games and Virtual Reality development.
Unity Generalist
Experienced Unity/C# generalist. (Multiple shipped Unity titles)
Unreal Generalist
Experienced Unreal /Blueprint generalist. (Multiple shipped Unreal titles, taught Unreal at USC)
Environment Artist
Skilled Maya and Max environment modeler.
Producer
Experienced in project management, waterfall and scrum.
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