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USC Adjunct Professor in Game Level Design

As an Adjunct Professor at USC, I held a 15 week course on video game level design on the Unreal Engine at the Viterbi School of Engineering.  The students designed a single player narrative level (minimum of 15 minutes) AND a multiplayer deathmatch or capture the flag level that had to be presented and played by the semester end.  They learned level design pre-production process commonly associated with AAA console games that covered design documenting, prototyping, navigation layout, placing AI, scripting events, lights, narrative and much more.

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Below are some slide examples from various lectures.

 © 2025 by Michael Licht

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