USC Adjunct Professor in Game Level Design
As an Adjunct Professor at USC, I held a 15 week course on video game level design on the Unreal Engine at the Viterbi School of Engineering. The students designed a single player narrative level (minimum of 15 minutes) AND a multiplayer deathmatch or capture the flag level that had to be presented and played by the semester end. They learned level design pre-production process commonly associated with AAA console games that covered design documenting, prototyping, navigation layout, placing AI, scripting events, lights, narrative and much more.
Below are some slide examples from various lectures.