Heavy Iron Studios / Disney
Principal Designer - Lead Multiplayer Designer
June 2010 - August 2013 (3 years 3 months)
As a principal designer and lead multiplayer designer, I was responsible for designing and implementing the entire multiplayer experience while also managing the single player design team.
Disney Infinity (Wii)
Family Guy Back to the Multiverse
Video Game Consulting
June 2008 - June 2010 (2 years 1 month)
For two years I traveled to different studios and held level design workshops on fundamentals of video game AAA level design. I also work as a remote lead on multiple video game titles such as, Remedy’s Alan Wake, Ghost Recon Predator, Medal of Honor Heroes, and many more.
Electronic Arts (Los Angeles)
Lead Level Designer and Gameplay Systems Designer
October 2003 - May 2008 (4 years 8 months)
As a level designer and later design lead, on Medal of Honor Pacific Assault, I designed and implemented multiple levels. As the Lead LD on Medal of Honor Airborne, I mentored a small team of new designers as we designed and built out 4 different levels.
Medal of Honor: Reboot
Medal of Honor: Airborne
Medal of honor: Pacific Assault
May 1999 - October 2003 (4 years 6 months)
Star Wars: Jedi Power Battles (PS1)
Star Wars: Battle for Naboo
Star Wars: Galactic Battlegrounds
Star Wars: Bounty Hunter
Star Wars: Republic Commando