Video Games

Heavy Iron Studios / Disney

Principal Designer - Lead Multiplayer Designer

June 2010  -  August 2013 (3 years 3 months)

As a principal designer and lead multiplayer designer, I was responsible for designing and implementing the entire multiplayer experience while also managing the single player design team.  

  • Disney Infinity (Wii)

  • Family Guy Back to the Multiverse

  • Kinect Disney

GameRonins

Video Game Consulting

June 2008  -  June 2010 (2 years 1 month)

For two years I traveled to different studios and held level design workshops on fundamentals of video game AAA level design.  I also work as a remote lead on multiple video game titles such as, Remedy’s Alan Wake, Ghost Recon Predator, Medal of Honor Heroes, and many more.

Electronic Arts (Los Angeles) 

Lead Level Designer and Gameplay Systems Designer 

October 2003  -  May 2008 (4 years 8 months)

As a level designer and later design lead, on Medal of Honor Pacific Assault, I designed and implemented multiple levels.  As the Lead LD on Medal of Honor Airborne, I mentored a small team of new designers as we designed and built out 4 different levels.

  • Medal of  Honor: Reboot

  • Medal of Honor: Airborne

  • Medal of honor: Pacific Assault

Lucas Arts

Level Designer

May 1999  -  October 2003 (4 years 6 months)

  • Star Wars:  Jedi Power Battles (PS1)

  • Star Wars: Battle for Naboo

  • Star Wars: Galactic Battlegrounds

  • Star Wars: Bounty Hunter

  • Star Wars: Republic Commando

 © 2019 by Michael Licht

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Michael Licht
Video Game / VR Designer

michael@michaellicht.com

phone: 310-437-9446