TLM/Endava Games
Design Leader
September 2021 - Current
TLM is an exciting place!! We work on multiple different types of games so I get to participate in many different aspects of game design. Most recently I explored UX/UI design, but most of my experience has been in level and system design as well as prototyping new game ideas.
SPACES
Design Director
2017-2021
As the design lead at SPACES, I VR LBE video games based the Terminator franchise, (as well as a few others.) We have innovated in the LBE space with our own proprietary technology in partnership with AAA movie licenses, amusement parks, and other public venues. I primarily worked as a design leader working hands on spending most of my days deep in Unity scripting and building innovative VR game mechanics.
Heavy Iron Studios / Disney
Principal Designer - Lead Multiplayer Designer
June 2010 - August 2013 (3 years 3 months)
As a principal designer and lead multiplayer designer, I was responsible for designing and implementing the entire multiplayer experience while also managing the single player design team.
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Kinect Disney
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Family Guy Back to the Multiverse
Electronic Arts (Los Angeles)
Lead Level Designer and Gameplay Systems Designer
October 2003 - May 2008 (4 years 8 months)
As a level designer and later design lead, on Medal of Honor Pacific Assault, I designed and implemented multiple levels. As the Lead LD on Medal of Honor Airborne, I mentored a small team of new designers as we designed and built out 4 different levels.
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Medal of Honor: Reboot
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Medal of Honor: Airborne
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Medal of honor: Pacific Assault
Lucas Arts
Level Designer
May 1999 - October 2003 (4 years 6 months)
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Star Wars: Jedi Power Battles (PS1)
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Star Wars: Battle for Naboo
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Star Wars: Galactic Battlegrounds
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Star Wars: Bounty Hunter
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Star Wars: Republic Commando