Design Director / Lead LD / System Designer
September 2021 - Current
Currently working on an un-announced FPS in level design, system design and LD tool development. I also mentor the younger designers and share all of my USC faculty presentations. I also provide the vision and support for the overall design department at TLM working on a unique title, helping with project pitches and mentoring the design team. I would love to share images of my latest work, but they are still under NDA. We can meet in private to see them.
As the design lead at SPACES, I VR LBE video games based the Terminator franchise, (as well as a few others.) We have innovated in the LBE space with our own proprietary technology in partnership with AAA movie licenses, amusement parks, and other public venues. I primarily worked as a design leader working hands on spending most of my days deep in Unity scripting and building innovative VR game mechanics.
Heavy Iron Studios / Disney
Principal Designer - Lead Multiplayer Designer
June 2010 - August 2013 (3 years 3 months)
As a principal designer and lead multiplayer designer, I was responsible for designing and implementing the entire multiplayer experience while also managing the single player design team.
Family Guy Back to the Multiverse
Electronic Arts (Los Angeles)
Lead Level Designer and Gameplay Systems Designer
October 2003 - May 2008 (4 years 8 months)
As a level designer and later design lead, on Medal of Honor Pacific Assault, I designed and implemented multiple levels. As the Lead LD on Medal of Honor Airborne, I mentored a small team of new designers as we designed and built out 4 different levels.
Medal of Honor: Reboot
Medal of Honor: Airborne
Medal of honor: Pacific Assault
May 1999 - October 2003 (4 years 6 months)
Star Wars: Jedi Power Battles (PS1)
Star Wars: Battle for Naboo
Star Wars: Galactic Battlegrounds
Star Wars: Bounty Hunter
Star Wars: Republic Commando