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I am an video game design leader with over 20 years experience.  I have work with many AAA studios such as LucasArts, Electronic Arts, Heavy Iron and Survios and collectively I have shipped 10 AAA titles (plus 2 VR games). I am still facinated with ALL aspects of game design and I am continually learning and exploring new ways to challenge and inspire our players.  Although my experience covers many areas of the design dicipline such as gameplay systems, AI, and combat, my passion has always been in level design.  As a trained architect, I have always leaned on my training to make the most interesting and rewarding worlds.  I also taught level design at the University of Southern California where we covered single player and multiplayer design in the FPS realm.

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