I am an experienced video game and virtual reality designer with a passion for serious as well as entertaining experiences. I have over 12 years experience between LucasArts, Electronic Arts, Heavy Iron and SPACES. In 2013 I started to explore Virtual Reality as I co-founded Emblematic Group. At EG, I got hands on experience leading teams and producing multiple VR titles. Most recently I was the lead designer at SPACES, (now a part of Apple) where I designed and built multiple VR game experiences within the Terminator and Monster Hunter franchises.
As a designer, I set the vision for the product, define goals, coordinate with the PO or client, write engaging design documents and work "hand on" with the team. I have been enjoying Unity for the last few years, but I can work in pretty much any tool out there. My C# is good enough to prototype ideas freeing up the engineers to work on infrastructure until we "find the fun".
I am a long time game designer, but I also have a passion for education, journalism, simulations, training, and many other "serious" uses of VR. Please feel free to reach out with your needs and lets discuss amazing new ways to deliver your content. I am available for contract, full time work, consultation, education and speaking engagements.